![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://www.tyruswoo.com/wp-content/uploads/2021/06/McKathlin-MZ-Lighting-Night.jpg)
* - If You want a white light use a white light with intensity/alpha of 80% * - (PS: #FFFFFF white light works great with the Terrax Legacy option enabled) * - #FFFFFF is pure white light and not recommended for regular light. * - #a25600 is a nice color for torches (Yellow/Orange in this case) In the 'Note' field (Next to the name) put the following text: * To activate the script on a map, do the following: * Game Folder -> JS -> Libs -> Replace your Pixie with the 4.7.1 version. * Requires Pixi 4.7.1, included in download. VIDEO LINKS!! (More than how to, also provides a solid foundation for game development)įor now enjoy some early WIPs, plugin already running beautifully in different games.
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://dax-soft.weebly.com/uploads/1/5/7/2/15724724/editor/immersivelight2.png)
Now, the Script comes with a test project, only for PC, so that you can have fun seeing how the different light modes work/look AND you can see how you can set the foundations for some really fun light mechanics in your game! This plugin has amazing performance because the lights are coded as objects (unlike Terrax) and utilizes open gl rendering. This will become the solution to light lag. I know lighting plugins can be very expensive and very often, lead to noticeable slowdown. Supports Flashlight offset X and Y, great for horror games with custom graphics! Additional features, like each event has a reference to its own ID, self IDs to easily control light (essential for Yanfly event spawn and event copy). Early tests indicated this is Mobile friendly! Efficient! Great for low end PCs, also doesn't have lag like others. Light weight, fast, flexible, and beautiful! Compatible with most Yanfly Plugins especially Event Copier, Event Spawner! Terrax Legacy Mode included for the Terrax Look (with superior performance) Designed to share the same params for people currently using Terrax. Multiplied ambient light setting by default (Nova Lighting) It'll run primarily on the gpu, minus cpu for minor things like animations.
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://forums.rpgmakerweb.com/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FO0KmPqk.png)
Been a long time since I've been so excited about a plugin.This 1 is for MV and there is a MZ version coming soon! I could see people creating animated sunbeams for forests with this as well, and being able to set that Blend mode to Additive would make the sunray pop and shine as it should as well. I wanted to see how well it could work using lighting effects and animations, and I was very impressed. I post this not to try and show off anything, but to encourage people to definitely try out Yanfly's plugin. This is what they really look like: - they simply move up and down at varying speeds, hues, opacities, and sizes (all done through the doodad plugin!).
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://forums.rpgmakerweb.com/data/attachments/134/134935-37b616a71a63d2c47d6f84818619ec09.jpg)
The wisps also seem a lot more animated than simply moving up and down because of compression. Setting their blend from Normal to Additive really made them pop and look like they were glowing. The darkness is simply a opaque dark box made in Photoshop with the dark box erased with 100px brush in places where I was going to place wisps, this is why the wisps are so bright and vibrant despite the darkness, it's because they're placed in areas where there is no darkness overlay. Almost limitless possibilities.Īs a sidenote, this screenshot is not 100% Doodad'd. and it not being compatible with RPG Maker. Anyone that parallax maps knows the pain of trying to accomplish lighting and coming across a really great effect using Multiply, Screen, etc. Insanely good optimization on Yanfly's part.Ĭhanging the Blend mode has some great effects and it's fantastic that it works the way that it does. This map has about 70 of these animated not-so-lightweight animations going on and it doesn't jump my CPU or RAM usage at all. They are animated doodads, which were actually very very easy to create. The wisps are placed using the Grid-Free Doodad plugin you can find here: